History
Beginning over 20 years ago, in 2006, we have stood the test of time and are still standing. Originally based in Resistance 2 co-op modes, and Call of Duty 4, we've moved through every Call of Duty title ever since. Beginning in 2011, we expanded to begin an official presence in Battlefield 3, and have stuck with Battlefield as a second primary clan title. The 32nd Reaper Division was one of the top 10 ranked clans in "Clan Ops/Wars" back in COD: Ghosts, MW3, and Advanced Warfare.
In 2012, "GTAmerc" expanded the Reaper World Gaming family by founding The Reaper's Army. Originally intended to allow 32nd recruits who didn't meet certain minimum standards another place to go. At that time we were still recruiting for PSN exclusively, and TRA allowed the Reaper family a way to expand into PC & Xbox without diluting competitive efforts in the 32nd at the time. After 2022 however, the decision to open the 32nd up to all platforms was made, thus decreasing the need for TRA as a sort of release valve. While it still exists in theory, TRA has effectively been closed since then until a time that it may be needed again.
Around 2017 we began a sort of "casual reset," and began to step back from competitive COD & MLG gaming, and since 2020, have been focused on more casual and accessible gaming & lifestyle pursuits, while maintaining our primary goals of being the online home for teamwork, communication, and objective-based playstyles.
In 2012, "GTAmerc" expanded the Reaper World Gaming family by founding The Reaper's Army. Originally intended to allow 32nd recruits who didn't meet certain minimum standards another place to go. At that time we were still recruiting for PSN exclusively, and TRA allowed the Reaper family a way to expand into PC & Xbox without diluting competitive efforts in the 32nd at the time. After 2022 however, the decision to open the 32nd up to all platforms was made, thus decreasing the need for TRA as a sort of release valve. While it still exists in theory, TRA has effectively been closed since then until a time that it may be needed again.
Around 2017 we began a sort of "casual reset," and began to step back from competitive COD & MLG gaming, and since 2020, have been focused on more casual and accessible gaming & lifestyle pursuits, while maintaining our primary goals of being the online home for teamwork, communication, and objective-based playstyles.
Today
Since the 2020s and up to today, we're open to all platforms, and recruiting for the most recent Call of Duty & Battlefield titles. Now in 2026, we're looking to the future and working to expand our presence in a "low but slow" fashion across a spread of games. Nowadays, we're more focused on providing a friendly, cooperative, and casual experience to gamers who are navigating an increasingly chaotic world. We believe our original mission is more important than ever, and that players not only need, but desperately-want a gaming home that isn't going to talk down to them because of something as relatively trivial as personal statistics.